update notes 0322


Free Shikigami Lineup Adjustments

We will change the lineup of limited-time free shikigami on 3/25, 2019. The new free shikigami are Miketsu, Umibozu, Vampira, Yamawaro, Hangan, Enenra, Kyonshi Ani, Ichimokuren and Inugami.
Of these shikigami, Kyonshi Ani, Ichimokuren and Inugami have a difficulty of Extreme. Onmyoji who have been in Heian-kyo for less than 7 days can't use them for free in battle.

Shikigami Adjustments

1. Jikikaeru

Compared with other Marksman shikigami, Jikikaeru's power of dealing damage is a bit unstable, the damage he deals in team battles is quite low if he rolls a small number when using his Ultimate Ability. Therefore, we have adjusted his Attack bonus for different rolled numbers when using his Ultimate Ability in order to make him more powerful. He can deal great damage when rolling a 6.

Base Stat
Growth Armor

Ultimate Ability: Dice of Destiny
Adjusted increased Attack from 30/45/60+7.5/15/22.5*(dice-1) to 40/65/90+4*8*12*(dice-1).
If rolling a 6, true damage dealt by basic attack will be adjusted from 75/112.5/150 to 90/135/190.

2. Maestro

Enemies of Maestro can judge whether he is hiding in the jungle via the marks, which puts him be at a disadvantage. Therefore, we have adjusted the display rules of Maestro's passive special effect in order to solve the issue.

Natural Passive: Echo
Ability prompt special effect will only be visible to Maestro.

3. Komatsu

Currently Komatsu possesses great power to deal AoE damage, flexibility and power to slow enemies, which makes her too powerful in the battlefield. Therefore, we have slightly decreased the splash range of her Ability 1 and lowered the damage dealt. We have also weakened the haste effect of her Ability 3.

Ability 1: Pine Cone Clap
Adjusted splashing range from 300 yards to 275 yards.

Ability 3: Dependence
Adjusted haste effect from 45/50/55/60/65% to 30/35/40/45/50%.
Adjusted the haste duration from 2 seconds to 1.5 seconds when actively using.

4. Kosodenote

Kosodenote's weakness marks are randomly refreshed, which makes it difficult to judge the situation and requires instant reactions. Therefore, we have optimized the refresh system of her marks in order to make it easier for her to hit the target's weakness when in the jungle and makes her able to resist against enemy shikigami.

Ability 1: Hidden Sting
Adjusted the weakness refresh system from refreshing randomly to refreshing in a counter-clockwise direction.

5. Jorogumo

Jorogumo excels at solo battles but her combat power is not high enough to resist against the shikigami in the top lane. Therefore, we have slightly increased the damage growth of her Ability 1 and the burst power of her Ultimate Ability.

Ability 1: Venom Claw
Newly added: Every 60 extra Attack will increase damage dealt equal to 1% of the target's lost HP.

Ultimate Ability: Arachnid Swarm
Adjusted Base Damage from 180/320/460 to 180/330/480.

6. Youko

Although Youko possesses high flexibility and ranged damage power, he is too weak in the late game. Therefore, we have adjusted the bounce damage of his Ability 1: Wind Blade to make it able to deal crit damage in order to increase his damage dealt in the late game.

Ability 1: Harmful Wind
Bounced wind blade can launch critical attacks.

7. Yamakaze

As one of the shikigami with high flexibility, Yamakaze can enter and exit the battlefield freely. In the early game, he can help others to grasp the features of the jungle. We also added some error-tolerant requirements for him to enter the jungle. As more and more players use this strategy, we will lower the error-tolerant rate and increase the risk of switching into the battlefield. Therefore, we have decreased the dash cooldown of his Ability 3 and the growth of his HP.

Base Stat
Adjusted HP growth from 168 to 125.

Ability 3: Slash
The rules of judging the jungle range will be stricter.
Adjusted ability cooldown from 0.3 seconds to 0.3 - 0 seconds when refreshing. (The longer the dashing distance is, the shorter the cooldown will be.)

Ultimate Ability: King of the Forest
Newly added: Ability 3: Slash will be refreshed when using King of the Forest.

New Shikigami Preview


Momo is a support shikigami with healing and reviving powers. Besides helping her teammates who excel at attacking, her peach blossoms can deal damage to enemies and restrict them. Her Ultimate Ability can summon a peach tree to guard her teammates and even revive fallen teammates.

Natural Passive: Blooming Flower
Passive effect: Momo will use 1 peach blossom when using an ability, restoring HP to herself and a surrounding ally with the lowest HP. Momo gains 1 peach blossom at certain time intervals. 

Ability 1: Flower Fragrance
Momo adds a Healing Blossom that can last for a certain time for a specified ally shikigami, during which if the ally or Momo uses basic attacks, Healing Blossom will stack energy. If they hits an enemy shikigami with an ability, it will stack energy as well. If the energy of Healing Blossom has been stacked up to 8 layers or its duration ends, the ally will restore a certain amount of HP. Each layer of energy will increase the HP regen amount.

Ability 2: Flower Dance
Momo summons a peach blossom in the specified area to send peach petals to attack enemies within range, each petal deals certain magic damage and inflicts a Slow effect to targets.

Ability 3: Blossom Illusion
Momo releases a peach blossom in the specified direction. If it hits an enemy shikigami, the enemy will enter [Blossom Illusion] state for a certain period of time, during which the target will form an emotional connection with the closest shikigami of the same faction. Under the emotional connection, if either of them receives damage, the connected shikigami will receive a certain ratio of the damage.

Ultimate Ability: Revival Blossom
Momo creates a realm in a specified location and forms up to 3 blossom seals. While the realm is active, if an ally shikigami in the realm is KO'd, 1 seal will be used to revive the ally instantly and restores a certain amount of their HP.

Momo will first be available during this week's Shikigami Brawl.

Demon Encounter

New shikigami will join Demon Encounter!

1. Yumekui
Ability 2: Speedy Spin·Strengthened
Increases haste limit. Damage increases with speed increases.

2. Kamaitachi
Ability 2: United·Strengthened
Randomly throws a weapon to target after every 2 basic attacks and increases attack speed.

Demon Encounter Adjustment

Ability 2: Icebreak - Strengthened
Adjusted slashing range from 675 yards to 525 yards.
Adjusted Freeze time from 1/1.1/1.2/1.3/1.4 seconds to 0.8/0.85/0.9/0.95/1 seconds.
Adjusted Attack bonus from 250% to 200%.

Latest Events

Event Period: 3/22 after maintenance to 3/28
Kusa's rare skin, Treasure-bringer will be available. Enjoy a 12% discount during the event. Don't miss out!

Optimizations and Adjustments
1. Spring has come. We have added a spring lobby to Heian-kyo.
2. Optimized the shikigami skin names and tabs displayed in the BP interface.
3. Optimized the walking path of summoned Kraken.