golo

OA Chess Adjustments 0517

2019-05-17

 

New Content and Adjustments

1. New item system has been added for players of Expert or higher tiers. After defeating monsters, players can get items. Monster stats have been adjusted as well.
2. Original moving logic of Ninja shikigami has been adjusted to: If there is no enemy target within the attack range after battle starts, they will directly jump to the last row of the enemy area and search a target to attack.
3. Removed the Damage Immunity effect of shikigami when jumping.
4. Sakurako will give hints to guide the players whose tiers are lower than Expert at appropriate times.

Data Adjustments

Shikigami Adjustments

We have weakened the power of Mage and Marksman shikigami in Heian-kyo Mahjong and adjusted the jumping system of Ninja shikigami. We also adjusted the Armor growth of Samurai shikigami, weakened the power of some shikigami whose power excels others and decreased the MP Regen power of some shikigami by the same ratio.

1. Ubume·Mahjong Fight
Ability, Hack and Slash: Adjusted the ability damage as magic damage.

2. Itsumade·Mahjong Fight
Ability, Feather Dance: Adjusted the damage dealt to enemies around the specific target from 200/300/400 to 90/135/180 and damage dealt to the main target from 1.5 times to 4 times.

3. Yoto Hime·Mahjong Fight
Adjusted Attack Speed from 1.1/1.15/1.2 to 0.9/0.95/1.

4. Ebisu·Mahjong Fight
Ability, Carp Banner: Adjusted cooldown from 15 seconds to 20 seconds and the original healing from 150/250/350 to 25/35/45 and continuous healing from 35/40/45 to 25/35/45. Can heal a total of 10 times.

5. Kaguya·Mahjong Fight
Ability, Moonlight Echo: Adjusted damage dealt from 50/100/150 to 100/150/200.

6. Kusa·Mahjong Fight
Ability, Absorb: Adjusted magic damage dealt from 150/200/250 to 200/250/300 and amount of targets from 5 at most to 4 at most.

7. Futakuchi·Mahjong Fight
Ability, Surprise!: Adjusted magic damage dealt from 150/200/250 to 100/150/200.

8. Komatsu·Mahjong Fight
Adjusted HP from 650/1300/2600 to 500/1000/2000.
Ability, Pine Cone Clap: Adjusted Splash damage from 30%/40%/50% of Attack to 20%/30%/40% of Attack.

9. Youko·Mahjong Fight
Adjusted Attack from 75/150/300 to 65/130/260.

10. Hakuro·Mahjong Fight
Ability, Non-Self: Adjusted damage from 200%/250%/300% of Attack to 175%/200%/225% of Attack.

11. Miketsu·Mahjong Fight
Adjusted Attack from 65/130/260 to 60/120/240.

12. Hannya·Mahjong Fight
Adjusted cost from 4 coins to 3 coins.
Adjusted Attack from 80/160/320 to 65/130/260, HP from 800/1600/3200 to 650/1300/2600 and Armor from 75 to 50.

13. Hangan·Mahjong Fight
Adjusted cost from 3 coins to 4 coins.
Adjusted HP from 550/1100/2200 to 650/1300/2600.
Ability, Death Penalty: Adjusted cooldown from 10/9/8 seconds to 10/8.5/7 seconds.

14. Menreiki·Mahjong Fight
Adjusted cost from 2 coins to 3 coins.
Adjusted HP from 650/1300/2600 to 700/1400/2800 and Armor from 50 to 75.
Ability, Spirit of Kawakatsu: Adjusted magic damage dealt from 50/100/150 to 60/120/180.

15. Kingyo·Mahjong Fight
Adjusted Attack from 50/100/200 to 45/90/180.

16. Ootengu·Mahjong Fight
Adjusted Attack from 60/120/240 to 55/110/220 and HP from 650/1300/2600 to 550/1100/2200.
Ability, Blade Storm: Adjusted magic damage dealt every 0.5 seconds from 40/70/100 to 40/65/90.

17. Aoandon·Mahjong Fight
Adjusted HP from 1000/2000/4000 to 850/1700/3400.
Ability, Ghost Story Lantern: Adjusted ability range from 500 yards for all star levels to 375/500/625 yards and removed the Stun effect at the end. 

18. Kyonshi Ani·Mahjong Fight
Ability, Coffin Smash: Adjusted magic damage dealt from 100/150/200 to 150/250/350, removed the damage bonus of certain ratio of HP from the target and adjusted the knockup time from 0.4 seconds for all level to 1.4/1.7/2 seconds. 

Bond Adjustments

1. Forest 

We have redesigned the Forest Bond by changing its bond as summoning monsters to assist in battle.

2. Forest Bond: Summon Nurikabe to assist in battle.
3. Forest Bond: Summon Parasite to assist in battle.
4. Forest Bond: Summon Kraken to assist in battle.

2. Great Spirit
Adjusted great spirits' damage increase of each level from 6% to 4%.

3. Mage
Adjusted ability damage increase granted by 3 Mage shikigami from 30% to 25%.
Adjusted ability damage increase granted by 6 Mage shikigami from 30% to 25% and MP restored per second from 6 to 4.
Adjusted ability damage increase granted by 9 Mage shikigami from 50% to 30% and MP restored per second from 10 to 4.

4. Marksman
Adjusted Attack increase granted by 3 Marksman shikigami from 40 to 30.
Adjusted Attack bonus granted by 6 Marksman shikigami from 40% to 30%.

5. Wizard

We have fixed the issue that bond of 6 Wizard shikigami will make target's MP Regen ratio too high and also removed the damage immunity when jumping, which greatly strengthened Wizard shikigami when facing with other lineups. Therefore, we have slightly weakened the stats of Wizard bond.

Adjusted the damage over time granted by 6 Wizard shikigami from 25 per second (+4% of target's Max HP) to 20 per second (+3% of target's Max HP).

6. Support

After damage of Mage bond was weakened, Support bond's constraint upon physical lineup will lower the performance of physical lineup chess pieces. Therefore, we have slightly lowered the Armor bonus of Support shikigami.

Adjusted the Armor bonus granted by 6 Support shikigami from 130 to 110.

7. Samurai

Currently Samurai bond excels Ninja bond in the early game, but it was restricted by Mage bond. Therefore, we have adjusted the Armor bonus of Samurai bond to Armor and Magic Resist bonuses.

Adjusted the bonuses granted by 3 Samurai shikigami from increasing Armor by 60 to increasing Armor by 40 and Magic Resist by 20.
Adjusted the bonuses granted by 6 Samurai shikigami from increasing Armor by 80 to increasing Armor by 55 and Magic Resist by 25.
Adjusted the bonuses granted by 9 Samurai shikigami from increasing Armor by 80 and Magic Resist by 40 to increasing Armor by 70 and Magic Resist by 30.