golo

Update Notes 0728

2023-07-28

[New Skin]
1. Bamboo Visions
With autumn gone, everything feels like a dream! As though in the spotlight, fond memories of love gleam. Blessings and wishes for a brighter future beyond. A breeze in the night sky blows across the moonlit pond.
Kaoru's epic skin, Bamboo Visions, will be available in the Skin Shop from 7/28/2023 onward! Get 12% off from 7/28/2023 to 8/3/2023. Don't miss out!
2.Fiery Encore
Available Time: 7/28/2023 after maintenance
She is the fantasy of Lunar, and I hold onto her radiance very dearly. The light gathers, unveiling the idol's figure as the melody plays and the crowd wildly cheers. Amidst the celebration of the fiery encore, feel the infinite power of love.
Mouba Metacognitive Decoding series skin [Fiery Encore] will be available in the Skin Shop for 7/28/2023 onward! Get 12% off from 7/28/2023 to 8/3/2023. Don't miss out!


[Latest Events]
1. Hundred Battle Challenge
Event Period: 7/28/2023 after maintenance to 8/3/2023
During the event, use Kaoru's Rare Skin, Bamboo Visions, to complete designated quests to claim rewards including Prayer Ema, Return Cursed Seal Lucky Gift Boxes, and Coin Bags.
2. Hundred Battle Challenge
Event Period: 7/28/2023 after maintenance to 8/3/2023
During the event, use Metacognitive Decoding series skin, Mouba-[Fiery Encore], to complete designated quests and claim rewards including Prayer Ema, Return Cursed Seal Gift Boxes, and Coin Bags.


[New Shikigami]
Kaoru
"Don't worry, Owly will definitely watch over me."
Kaoru is a kind-hearted, innocent, and lively girl with an owl that accompanies her to battle. Kaoru is about to kick up the fun and tension in the Heian-kyo Battlefield with her pal Owly. We hope all Onmyoji will be taken by the charm of this dynamic duo.
Trait [Owly's Vigilance]:
Whenever Kaoru's Basic Attack or Ability deals damage to an enemy Shikigami, she will gain a Movement Speed Bonus that continues to diminish. This effect will refresh whenever she deals damage.
Ability 1 [Pebble Pelt]:
Kaoru mischievously throws a rock at the designated direction which splits on-hit, dealing damage to targets in the area. If this ability hits a target twice in a row, the next use of this ability will deal greater damage and inflict Slow.
Ability 2 [Owly's Gust]:
After taking a deep breath, Owly fires a stream of air at the designated direction, inflicting damage and Slow on all enemies along the path. Enemies hit are also marked with "Owly's Gaze". Kaoru's damage dealt against targets with the mark is increased. The Ultimate Ability [Come On, Owly!] will prioritize attacking targets with "Owly's Gaze".
Ability 3 [Owly's Protection]:
Owly grants Kaoru a Shield that can block an enemy Shikigami's Ability once. After a successful block, Kaoru gains increased Attack Speed and Movement Speed.
Ability 4 [Come On, Owly!]:
Kaoru holds onto Owly, who flies in an arc at the designated direction. While in flight, Kaoru gains a Shield and Owly attacks enemies with feathers. If multiple feathers hit the same target, the subsequent damages are reduced. Furthermore, increases in Kaoru's Attack Speed will provide Owly with additional feathers. At the end of the flight, all unused feathers are cleared.


[Balance Adjustments]
1. Kyonshi Ani
Kyonshi Ani's current gameplay relies on the chains from Ability 3 [Coffin Circle] to pierce enemies in order to deal damage and heal himself. The control effect of Ability 2 [Coffin Smash] can help the chains to land hits. However, we noticed that there are too many functions revolved around the chains. Kyonshi Ani uses the chains to deal damage, inflict control effects, and charge up Ability 1. Also, as a Tank Shikigami to initiate teamfights, Kyonshi Ani's Ultimate Ability [Master of Coffins] has a long delay, causing its hit rate to be rather low during teamfights. For this round of adjustments, we adjusted his Ability 1's damage, cooldown, and healing effect. We also adjusted his Ability 3's damage and Kyonshi Force gaining speed, hoping to repurpose the objective of the chains to providing Kyonshi Force for Ability 1 [Kyonshi Amulets] and inflicting control effects. Furthermore, we adjusted the delay and control effect of the Ultimate Ability [Master of Coffins] in hopes of providing Kyonshi Ani more stable performance at initiating teamfights.
Ability 1 [Kyonshi Amulets]:
Cooldown reduced from 7/6.5/6/5.5/5 seconds to 5/4.75/4.5/4.25/4 seconds.
Flight speed for amulets increased from 650 to 950, and will now pierce through enemy units.
Now it can only be enhanced at 100 Kyonshi Force. The enhance effect is still 150% of ability damage and recovery effect.
Damage increased from 75/115/155/195/235 (+50% Ability Power) to 80/120/160/200/240 (+50% Ability Power) (+2% Bonus Max HP).
Healing effect increased from 10/25/40/55/70 (+8% of lost HP) to 10/25/40/55/70 (+6%/6.5%/7%/7.5%/8% of lost HP).
Ability 3 [Coffin Circle]:
Recharge time reduced from 20/19/18/17/16 to 16 seconds for all levels.
Reduced ability range from 500 to 450.
Now, instead of inflicting Slow on targets pierced by the chains, a 20% Slow will be inflicted on all enemy units within range of the Coffin Circle.
Damage dealt every 0.5 seconds from the chains reduced from 20/35/50/65/80 (+12% Ability Power) (+1.5% Bonus Max HP) to 20/25/30/35/40 (+12% Ability Power).
Kyonshi Force provided every second from enemy Shikigami and large monsters pierced by chains increased from 10 points to 20 points.
Kyonshi Force provided every second from enemy minions and small monsters pierced by chains increased from 2 points to 4 points.
When Kyonshi Force is not obtained for a while, the time from which it will begin to diminish increased from 2 seconds to 4 seconds.
Ultimate Ability [Master of Coffins]:
Adjusted the casting mechanism. Now, once Ability 3 is cast, the Ultimate Ability can be cast, and it can be cast automatically after the coffins appear.
Hitbox width for Knockup Range increased from 300 to 325.
Jump time reduced from 0.5 seconds to 0.4 seconds.
Knockup duration from the dive increased from 0.5 seconds to 1 second.
Restrain effect from the chains reduced from 1 second to 0.75 seconds.
Damage ratio from the chains increased from 170%/195%/220% to 200%/250%/300%.
2. Vampira
Vampira is currently underpowered on the top lane. Considering the last round of item adjustments did not bring noticeable improvements for Vampira, we slightly buffed her recovery abilities to provider Vampira with higher potential to take on the top lane.
Ability 1: Blood Bats:
The damage of each layer of bat enhancement is increased from 10/15/20/25/30 (+3 level) (+10% spell power) to 10/15/20/25/30 (+ 3.5 level) (+ 11% spell power).
3. Kujira
After the last adjustment, Kujira now dominates during early-game laning, and his damage during mid game is too high. As such, we reduced Kujira's damage during early and mid game. Also, for a Shikigami that focuses on laning, we took into consideration how to adjust Kujira's early-game damage without affecting his overall performance. Therefore, to better balance Kujira, we increased his damage in the late game and survivability during teamfights.
Natural Passive [Bone Sword]:
Adjusted the damage dealt upon triggering the Bone Sword mark from (+25*level) (+40% Bonus Attack) (+5.5% Target's Max HP) to (+20*level) (+50% Bonus Attack) (+5.5% Target's Max HP).
Ability 1 [Whale Bone: Open]:
Reduced damage from 25/95/165/235/305 (+100%/110%/120%/130%/140% Attack) to 10/75/140/205/270 (+90%/102.5%/115%/127.5%/140% Attack).
Ability 3 [Whale Bone: Station]:
Increased shield value from 80/110/140/170/200 (+60% Bonus Attack) (+4% Bonus Max HP) to 80/130/180/230/280 (+60% Bonus Attack) (+4% Bonus Max HP).
Ultimate Ability [Surging Bones]:
Increased damage from 200/450/700 (+80% Bonus Attack) to 200/500/800 (+100% Bonus Attack).
4. Lord Arakawa
Lord Arakawa currently lacks damage output in the late game, so we slightly adjusted the Ability Power multiplier for Lord Arakawa's Ability 1 [Passing Tide]. We hope this will provide him relatively higher damage output in the late game.
Ability 1 [Passing Tide]:
Damage dealt to enemies along the path increased from 90/117.5/145/172.5/200 (+40% Ability Power) to 100/130/160/190/220 (+60% Ability Power).
5. Hana
After adjustments, there were gameplay experience issues while using Hana, and her combat power was rather high. We adjusted the basic values and enhanced state values for Ability 3 [Flower Realm] to change it from being an ability that can be cast at anytime to at opportune timings for greater benefits. Also, we realized the hitbox width for the Flock of Birds for Ability 2 [Painting Realm] is a bit narrow, easy to get blocked, and has a low hit rate. Therefore, we increased the hitbox width for this ability. Additionally, to create better balance, we slightly reduced the damage from Hana's passive during early game and reduced the haste effect from the enhanced state. We hope these changes will provide players with a better experience while using Hana.
Natural Passive [Nectar]:
Damage reduced from 20 (+35% Ability Power) (+6% Target's Max HP) to 20 (+35% Ability Power) (+2% (0.002*Current Level) Target's Max HP).
Ability 2 [Painting Realm]:
Increased the Flock of Birds hitbox width from 150 to 180.
Ability 3 [Flower Realm]:
Healing amount reduced from 35/45/55/65/75 (+30% Ability Power) (+8*Current Level) to 24/31/38/45/52 (+21% Ability Power) (+5.5*Current Level).
Healing amount increase under enhanced state increased from 30% to 100%, and haste effect reduced from 20%/25%/30%/35%/40% to 20%.
6. Mannendake
We realized that Mannendake is slightly weak at jungling and wanted to increase his jungling capabilities without making him overpowered while in the top lane. Therefore, we slightly increased his jungling speed. We hope this will boost Mannendake's jungle performance.
Ability 2 [Bamboo: Penetrate]:
Increased the damage dealt to monsters from 110% to 130%.
7. Chin
Chin is too underpowered during the laning phase, making it difficult for Chin to gain an advantage. To fix this issue, we slightly enhanced the base damage for Ability 2, in hopes that Chin will have better early to mid game performance.
Ability 2 [Poison Feathers]:
Bonus damage increased from 25/35/45/55/65 (+25% Bonus Attack) to 30/43/56/69/82 (+25% Bonus Attack).
8. Tamamonomae
Tamamonomae's Ability 1 [Soul Burst] has a rather interesting split mechanic, but we don't want it to be a necessity while clearing lanes, since it will just become a burden. Therefore, we slightly adjusted the damage for Ability 1 [Soul Burst]. We hope that more of the fights are done between opposing Shikigami teams. Also, we optimized some of Tamamonomae's mechanics in hopes of providing smoother gameplay experience.
Ability 1 [Soul Burst]:
Damage dealt to enemies along the path increased from 50/60/70/80/90 (+15% Ability Power) to 110/175/250/325/400 (+66% Ability Power).
Split Damage increased from 100/165/230/295/360 to 110/175/250/325/400 (+66% Ability Power).
Hitting the same target with both parts of the two-part attack will not deal damage twice.
Ultimate Ability [Falling Might]:
When Intelligent Casting is on, it will prioritize attacking enemies hit by Ability 2 [Fox Fire].
9. Gintoki Sakata
After the last adjustment, Gintoki becomes overpowering once he reaches level 6, since his Ultimate Ability [Silver Soul] has a high base damage and damage percentage. This means even with defensive items, Gintoki is still able to output decent damage. So we reduced the base damage and damage percentage.
Ultimate Ability [Silver Soul]:
Consume 1 stack of [Sugar Rush]: Damage reduced from 90/295/500 (+100% Attack) (8% Target's Max HP) to 70/270/470 (+100% Attack) (+7% Target's Max HP).


[Optimizations and Adjustments]
1. Optimized parts of the eye makeup and animation in the cutscene for Momiji's Royal Skin Golden Flower, making it better resemble Momiji's character.
2. Fixed animation not playing correctly and suddenly cutting off for "Trailing Pet - Action 5" in "Prepare for Battle" settings.
3. Fixed the issue where Aori's Ultimate Ability [Final Red Star] would cancel out other Abilities while casting.
[Free Shikigami Lineup Adjustments]
We will change the lineup of the limited-time free Shikigami at 5:00 AM on 7/31. The new free shikigami will be Komatsu, Umibozu, Jorogumo, Hone Onna, Higanbana, Ootakemaru, Shishio, and Yamakaze.
Onmyoji who own the God of Fortune Month Pact will have the additional free Shikigami, Bakekujira and Kubinashi.
Of these Shikigami, Yamakaze has a difficulty of Extreme. Onmyoji who have been in Heian-kyo for less than 7 days can't use him in battle for free.