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Update Notes 0315

2024-03-15

[Latest Events]
1. Sky Void - Flurry of Knives
Event Period: From 3/15/2024 after maintenance to 3/27/2024
Onikiri's Exquisite Skin "Sky Void - Flurry of Knives" is back, with a new national mecha style and a new look. Don't miss out!
[Balance Adjustments]
1. Shouzu
Currently, Shouzu's Ability 1[Water Bomb] has limited uses and relies too heavily on terrain, which means it cannot produce immediate effects during sudden team fights. Therefore, we have adjusted the mechanics of Ability 1 [Water Bomb]. When the water bomb hits an enemy shikigami, it directly scatters backwards, and when it hits terrain (including [Tidal Wall]), it changes to target enemies without being obstructed by terrain. To increase the effectiveness of Ability 1 [Water Bomb] when directly hitting enemy shikigami, we have increased its base damage before the scatter of Ability 1 [Water Bomb]. In addition, Ability 1 [Water Bomb] also has a problem with a low hit rate, so we have increased the trajectory width and the flight speed of the water bomb. As a balance adjustment, we have slightly reduced the damage after the scatter of Ability 1 [Water Bomb].
Ability 1 [Water Bomb]:
Mechanics adjustment: After the water bomb hits the enemy shikigami, it directly scatters backwards. After the water bomb hits the terrain (including the Tidal Wall), it is adjusted to not be restricted by the terrain.
Damage before scatter increased from 30/45/60/75/90 (+20% Ability Power) to 40/60/80/100/120 (+30% Ability Power) (+2% of target's max HP).
Damage after scatter reduced from 70/120/170/220/270 (+50% Ability Power) (+6% target's max HP) to 60/110/160/210/260 (+50% Ability Power) (+5% target's max HP).
Bomb flight speed before scatter increased from 1,350 to 1,500; projectile width increased from 150 yards to 200 yards.
Bomb flight speed after scatter increased from 1,500 to 1,700.
2. Yamawaro
Yamawaro is currently relatively weak as a Tank shikigami. His Natural Passive [Mountain Shelter] does not provide enough tankiness, and his Ultimate Ability [Heavy Bludgeon] takes a long time to warm up and deals low damage. Moreover, his control ability for initiating fights, [Hammer Charge], lacks stability. Therefore, we have increased the base Armor and Magic Resist provided by his Natural Passive [Mountain Shelter] and increased the base damage of his Ultimate Ability [Heavy Bludgeon], while also reducing the two-stage warm-up to one stage, hoping that he can use his Ultimate Ability to control the battlefield more quickly in team fights. Regarding the instability of Ability 3 [Hammer Charge], we have changed the casting method from choosing a direction to specifying a target. We hope that these adjustments will improve Yamawaro's combat experience and bring him back to the battlefield of Heian-kyo.
Natural Passive [Mountain Shelter]:
Base Armor and Magic Resist increased from 20 to 40.
Ability 3 [Hammer Charge]:
Casting method changed from choosing a direction to specifying a target.
Ultimate Ability [Heavy Bludgeon]:
Number of Hype-generating times reduced from two to one.
Each stage of base damage increased from 140/270/400 (+100% Bonus Attack) (+11% Bonus Max HP) to 180/300/420 (+100% Bonus Attack) (+11% Bonus Max HP).
3. Kisei
Kisei can use his Ultimate Ability [Masterful Move] to cast abilities within a super-vision range, but the delay time for the explosion of his Ability 3 [White Piece No-Eyes] is a bit short. Also, the white piece can be cast outside the chessboard during this time, which could slow down or even stun the enemy shikigami without warning. Therefore, we have slightly increased the delay time for the white piece's explosion and limited the cast range of the white piece to make the actual threat range consistent with the warning range during the use of [Masterful Move].
Ability 3 [White Piece No-Eyes]:
Explosion and warning time increased from 0.4s to 0.5s.
During Ultimate Ability: The white piece can be released within the range of the chessboard.
4. Kaguya
We have slightly increased the control duration of Kaguya's Ability 3 [Bamboo Illusion] in the late game, hoping that Kaguya will not only be effective during the casting of her Ultimate Ability [Dragon Jewel] in mid and late game team battles, but also hope to bring more prominent effects to the team by accurately casting small abilities.
Ability 3 [Bamboo Illusion]:
Adjusted from 1/1.15/1.3/1.45/1.6s to 1/1.2/1.4/1.6/1.8s.
5. Taishakuten
In addition to having excellent survival skills, Taishakuten also has high control and damage capabilities, making him a bit too high powerful. Therefore, we have slightly reduced his damage, hoping that his strength can return to a reasonable range.
Passive [King's Feast]:
110 (+85% Ability Power) (+5% (increased by 1% per 125 Ability Power) of the target's max HP) has been reduced to 80 (+80% Ability Power) (+5% (increased by 1% per 125 Ability Power) of the target's max HP).
6. Hakuro
Hakuro is currently a bit weak, with a long mid-game farming period and insufficient damage, so we have slightly increased her Ability 3's bonus damage, hoping that Hakuro can grow stronger earlier in the game.
Ability 3 [Mind's Eye]:
Damage increased from +5%/+5.75%/+6.5%/+7.25%/8% of target's max HP to +5%/+6%/+7%/+8%/+9% of target's max HP.
[Item Balance Adjustments]
Now, the effect equipment has relatively low cost-effectiveness. As a result, marksmen who rely on effect sets perform poorly in the early and mid-game. Therefore, we have slightly increased the attributes of Juzumaru and the damage of Nether Crossbow. We hope that effect sets can have relatively better performance in the early game.
Juzumaru
Stats Adjustments:
Attack speed increased from 45% to 55%.
Nether Crossbow
Nether Arrow stats adjustment: Bonus damage from the next basic attack after every two basic attacks increased from 75 (+4.5 Current Level) to 100 (+8 Current Level).
[Optimizations and Adjustments]
1. Onikiri is a shikigami with a unique temperament. The Dev Team has made some adjustments to the [Sky Void - Flurry of Knives] skin based on Onikiri's own traits, hoping to better combine the national style mecha theme with Onikiri's temperament.
The specific changes include: the design of the mask part, chest armor, and lower body part has been optimized, and the corresponding dynamic transition map, dynamic avatar, and avatar resources have also been optimized.
[Free Shikigami Lineup Adjustments]
We will change the lineup of the limited-time free shikigami at 5:00 AM on 3/18. The new free shikigami will be Nekomata, Momo, Kuro, Furi, Shiro Mujou, Shuten Doji, Satori, and Puppeteer.
Onmyoji who own the God of Fortune Month Pact have the additional limited-time free shikigami: Hangan and Hoshiguma Doji.
Of these shikigami, Satori and Puppeteer have a difficulty of Extreme. Onmyoji who have been in Heian-kyo for less than 7 days can't use them for free in battle.