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Update notes 0606

2019-06-05

Free Shikigami Lineup Adjustments

We will change the lineup of limited-time free shikigami on 6/10, 2019. The new free shikigami will be Miketsu, Kusa, Vampira, Yumekui, Hangan, Umibozu, Kyonshi Imoto, Yasha and Tamamonomae.
Of these shikigami, Kyonshi Imoto, Yasha and Tamamonomae Imoto have a difficulty of Extreme. Onmyoji who have been in Heian-kyo for less than 7 days can't use them in battle.

Shikigami Adjustments

1. Kyonshi Imoto
In order to increase survivability, Kyonshi Imoto prefers buying items that can boost HP. However, these type of items give Kyonshi Imoto quite low stat bonuses. We hope to provide extra HP bonus for her via shield to provide her with more options when selecting items.

Ability 3: Here I Am!
Added an extra HP bonus equal to 12% of Max HP.

2. Kubinashi
Currently, Kubinashi's Ability 3 grants quite low revenue and low burst power, which made him a bit weak among all Marksman shikigami. We have increased the damage dealt by his Ability 3 to make him stronger in the early game and also increased the damage dealt by his Ability 1 in order to boost his burst power.

Ability 1: Thrash
Adjusted Attack bonus from 115/117.5/120/122.5/125% to 120/125/130/135/140%.

Ability 3: Fire Net
Adjusted base damage from 40/50/60/70/80 to 55/65/75/85/95.

3. Yamakaze
The intention of designing Yamakaze is to make him become a shikigami with high flexibility and can enter and exit fights easily instead of an assassin with high burst damage. Therefore, we have given him the ability to become Invincible for a short time when escaping an enemy's vision and weakened his burst power in the late game.

Natural Passive: Haze
Newly added: When Yamakaze leaves a target's vision, he can become Invincible for a short period of time.

Ability 2: Wind
Adjusted extra Attack bonus from 70% to 55%.

Ability 3: Slash
Adjusted ability damage from 50/80/110/140/170 (+70% extra Attack) to 40/65/90/115/140 (+50% extra Attack).
Adjusted mark damage from 25/50/65/80/95 (+35% extra Attack) to 25/37.5/50/62.5/75 (+25% extra Attack).

4. Ryomen
Ryomen's harass power when laning is too powerful currently. Therefore, we have slightly lowered his Base Shield and base stats to provide enough space for his enemies.

Base Stats
Adjusted Base Attack from 85 to 78.
Adjusted Base Armor from 65 to 60.

Ability 3 [Thundering Windrunner]
Adjusted Base Shield from 120/167.5/215/262.5/310 to 90/145/200/255/310.

5. Kosodenote
Before the adjustments on the weakness refreshing system, Kosodenote needed high flexibility to hit the target's weaknesses. After the adjustments, the difficulty of hitting weaknesses was lowered, which left the target few chances to escape from her pursuit. Therefore, we have lowered Kosodenote's flexibility and the Attack bonus of her Ability 1.

Ability 1: Hidden Sting
Adjusted extra Attack bonus from 0.5 to 0.35.
Adjusted the Movement Speed bonus granted by breaking the mark from 65% to 45%.

Ability 3: Flying Sting
Adjusted cooldown from 14/13/12/11/10 seconds to 14 seconds.

Ultimate Ability: Flawless Sting
Adjusted cast distance from 500 yards to 425 yards.

6. Kusa
Kusa's regen power is too high when laning currently. Therefore, we have slightly increased the trigger frequency of her passive ability and the healing amount of her Ability 1.

Natural Passive: Mending
Adjusted the cooldown on the same target from 5 seconds to 8 seconds.

Ability 1: Flower Power
Adjusted Base Regen from 80/130/180/230/280 to 75/120/165/210/255.

Battlefield Data Adjustments

1. Jungle
Some support shikigami can gain advantages on level and regen power in the early game by equipping the onmyodo, Subdue and buying the Hunting Knife, which earned them higher revenue than carrying other onmyodo. We hope to control this situation without influencing other jungle shikigami.

(1) Hunting special effect of jungle items: Heal granted by attacking monsters has been split into 2 effects: Gains a damage reduction of 15 (+4*level) when being attacked by monsters and restores 18 (+4*level) HP for 4 seconds when defeating monsters.
Newly added: The first 3 monsters killed will provide 50 extra EXP.

(2) EXP gained by defeating the original Kirin decreased by 50. (Latter Kirin EXP remains the same.)

New Content

1. Heian-kyo Mahjong

(1) Added board skins: You can now decorate your board and select your mascot when not in battle. You can use the exclusive currency to draw all kinds of board decoration items in the store of Heian-kyo Mahjong. The top 3 players in the matches can get a certain amount of the exclusive currency.

(2) Heian-kyo Mahjong tiers of all players will be reset in the maintenance next week, after which, corresponding exclusive currency rewards will be granted according to your highest tier. Your original tier in the new season will be determined by your current tier when resetting.

2. Common Achievement

Newly added: Eminence - The virtue of a gentleman makes him outstanding among all.
Requirement: Consecutively join Casual Match/Ranked Match multiple times without receiving any punishments.