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Update notes 0802

2019-08-02

Free Shikigami Lineup Adjustments

We w ill change the lineup of limited-time free shikigami on 8/5. The new free shikigami are Momo, Yuki, Kaguya, Kiyohime, Jorogumo, Kyuumei Neko, Susabi, Kyonshi Ani and Komatsu. 

Of these Susabi, Kyonshi Ani and Komatsu.  have a difficulty of Extreme. Onmyoji who have been in Heian-kyo for less than 7 days can't use them in battle. 

 

Shikigami Adjustments

 

1. Yamakaze

Players who can use Yamakaze expertly can trigger a powerful effect when selecting Yamakaze. Therefore, we have lowered the damage dealt by his passive ability and Speed Reduction.

 

Trait: Haze

Adjusted damage from 5 (+65% of extra Attack) (+15*level) to 5 (+40%*extra Attack) (+10*level)

Adjusted Speed Reduction from 70% to 40%.

 

2. Enenra

Control duration time of Enenra's Ability 1 is not long enough to guarantee her survival and charge for Ultimate Ability. Therefore, we have increased the control duration time and also the Ability Power bonus of her Ability 2 to strengthen her harass power in the late game.

 

Ability 1: Greedy Spirit

Adjusted control duration time from 1 second to 1.1/1.15/1.2/1.25/1.3 seconds.

 

Ability 2: Naughty Spirit

Increased Ability Power Bonus from 65% to 75%.

 

3. Dodomeki

Dodomeki's Ability 2 possesses high regen power. We have lowered the base regen and growth regen of her Ability 2 to keep the balance of her regen power and yield for upgrading Ability 2. We also slightly adjusted the growth of her Passive Ability.

 

Trait: Ghost Eye

Adjusted the Attack Speed required for increasing damage from 130/160/190/220% to 130/160/195/225%.

Adjusted damage of Ghost Eye from 8/16/24/36/50 (+1.5/3/4/5/6) to 8/14/20/26/32 (+1.5/3/4.5/6/7.5).

 

Ability 2: Gaze

Adjusted regen from 15/22.5/30/37.5/45 (+0.5/1/1.5/2/2.5%*lost HP) to

12/17/22/27/32 (+0.5/1/1.5/2/2.5%*lost HP).

 

4. Karasu Tengu

Karasu Tengu is a bit weak in top solo when laning. We have lowered the MP cost of his Ability 2 to enable him to cast ranged ability more frequently when at a disadvantage. We also slightly increased the damage of his Ultimate Ability to strengthen his power in team battles.

 

Ability 2: Nightmare Crow

Adjusted MP Cost from 40/45/50/55/60 to 30/35/40/45/50.

 

Ultimate Ability: Deadly Flock

Adjusted Max HP bonus from 1.5% to 2%.

 

5. Kaguya

After the previous adjustment, the control stability of Kaguya's Ability 3 has been greatly increased, making the control duration of 2 seconds too long. Therefore, we have adjusted the control duration of her Ability 3 and slightly increased the damage of her Ability 2.

 

Ability 2: Moonlight Echo

Adjusted base damage from 90/142.5/195/247.5/300 to 100/155/210/265/320.

 

Ability 3: Bamboo Illusion

Adjusted stun time from 1/1.25/1.5/1.75/2 seconds to 1/1.15/1.3/1.45/1.6 seconds.

 

6. Tamamonomae

Tamamonomae possesses great harass power in the late game is seldom at a disadvantage in the early game. Therefore, we have lowered the base damage of his Ability 1 to control his power in the early game.

 

Ability 1: Soul Burst

Adjusted Split damage from 120/180/240/300/360 (+65*Ability Power) to 100/155/210/265/320 (+60% of Ability Power).

 

Demon Encounter Adjustment

 

1. Ubume

 

Ultimate ability: Hack and Slash·Strengthened

Adjusted damage from 120/210/300 (+40% of extra Attack) to 100/170/240 (+30% of extra Attack).

 

2. Kyuumei Neko

 

Trait: Revenge·Strengthened

Adjusted the additional critical damage rate from 20% to 16%.

 

3. Futakuchi

 

Ultimate Ability: I'm Sorry!·Strengthened

Adjusted damage from 180/240/300 (+90% of extra Attack) to 150/210/270 (+75% of extra Attack).

 

4. Vampira

 

Ability 2: Blood Bats·Strengthened

Increased the interval of auto-summoning a vampire bat from 5.5 seconds to 7 seconds.

 

5. Yamakaze

 

Ability 3: Slash·Strengthened

Adjusted damage from 50/80/110/140/170 (+70% of extra Attack) to 40/65/90/115/140 (+55% of extra Attack).

Adjusted mark damage from 25/50/65/80/95 (+35% of extra Attack) to 25/37.5/50/62.5/75 (+25% of extra Attack).

 

Mahjong Fight Adjustment

 

1. Tier overview interface will be added in the lobby. You can now view your tier and point progress.

 

2. Shikigami Adjustments

 

(1) Hannya·Mahjong Fight

 

Adjusted HP from 700/1400/2800 to 750/1500/3000.

Inner Demon: Adjusted Attack increase after transforming from 50/75/100 to 50/85/120.

 

(2) Karasu Tengu·Mahjong Fight

 

Adjusted Attack from 55/110/220 to 60/120/240.

Slightly increased Karasu Tengu's MP Regen when attacking.

 

3. Heian-kyo Mahjong - Bond Effect Adjustments

 

Ninja

Adjusted the Crit Damage of 6 Ninja shikigami from 125% to 100%.

 

Latest Events

 

1. Sincere Blessings

Event Period: 8/2 after maintenance to 8/8

Momiji's Sincere Blessings dual skin pack available. Higher bond grants a better discount. Enjoy up to 32% off and a 12% discount when buying this skin during the first sale week!

 

2. Recharge Rebate

Event Period: 8/2 after maintenance to 8/8

During the event, if your recharge meets the requirements, you can get rewards including Mystery Vouchers, Wish Charms, Evolution Amulets and rare avatar frames.

 

New Content

 

1. New Achievements

New exclusive achievements of Hana have been added.