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Update Notes 0621

2024-06-21

[New Skin]
1. Crafted Precision
Magic wove her together thread by thread,
While ancient spells breathed life into her soul.
As her beloved creator disappeared,
The doll set out in search of her lost soul.
Tenjo Kudari's epic skin [Crafted Precision] will be available in the Skin Shop after the maintenance on 6/21/2024! There will also be a 12% discount for the first week, don't miss out!
[Latest Events]
1. Brocade Wishes
Event Period: 6/21/2024 after maintenance to 7/4/2024
Tenjo Kudari's new skin [Crafted Precision] is now available. During the event, in addition to purchasing directly from the [Skin Shop], you can also obtain it by participating in the [Brocade Wishes] lottery. Guaranteed to get Tenjo Kudari's [Crafted Precision] and a new Tenjo Kudari Expression within 20 draws.
2. Pop Quiz
Event Period: 6/21/2024 after maintenance to 7/7/2024
During the event, use designated shikigami to participate in battles to receive generous rewards. Don't miss out!
3. Defense Bounty
Event Period: 6/21/2024 after maintenance to 7/7/2024
During the event, complete corresponding event quests to obtain [Lucky Dice], [Prayer Ema], [Wish Card], [Skin Trial Card], and more rewards! Quests reset weekly, so remember to participate in the event!
[Balance Adjustments]
1. Susabi
As a Mage shikigami, Susabi poses a significant threat in single-target encounters but struggles in team fights. As a deity of Takamagahara, we want him to shine in group battles. Thus, we've increased the falling speed of the meteors from his ultimate ability, [Stellar Justice], in team fights, adjusted the max number of meteors a single shikigami can withstand, and reduced the damage per meteor, thereby enhancing his team fight presence without changing his single-target performance. We've also slightly improved his ability to clear lanes.
Ability 1 [Falling Star]:
Increased damage dealt to minions from 100% to 110%.
Ultimate Ability [Stellar Justice]:
The max number of meteors each person can withstand increased from 3+[Celestial Energy] to 5+[Celestial Energy].
Single hit damage reduced from 90/150/210 (+25% Ability Power) to 80/130/180 (+22.5% Ability Power).
Added Effect: For each enemy shikigami within the range of the ultimate ability, the falling speed of the meteor increases by 7%.
2. Yamausagi
There have been some gameplay issues with Yamausagi. As a Support shikigami, her Ability 2, [Be Good], suffers from low accuracy and disproportionately high damage, leading to a poor experience for both the player and their opponents. Moreover, the shield provided by her Ability 3, [Bless], is insufficient in the early game to effectively protect teammates during the laning phase. The auto-cast accuracy of [Be Good] and her ultimate ability, [Ring Toss], is unreliable, and there's a mismatch between the casting indicator and the actual effect range of [Ring Toss]. To resolve these issues, we've enhanced the Smart Casting precision and bolstered the early-game shielding from [Bless]. In balancing these improvements, we've slightly toned down the damage of [Be Good], hoping to refine the overall combat experience for players using Yamausagi and those facing her.
Ability 2 [Be Good]:
Base damage reduced from 75/150/225/300/375 to 75/140/205/270/335.
In the enhanced state, damage reduced from 90/165/240/315/390 (+7.5*Current Level) to 85/150/215/280/345 (+4.5*Current Level)
Increased ballistic speed from 1,200 to 1,350.
Optimized the target selection logic for Smart Casting.
Ability 3 [Bless]:
Base Shield in non-enhanced state increased from 60/100/140/180/220 to 80/115/150/185/220.
Base Shield in enhanced state increased from 75/115/155/195/235 (+4% maximum health) to 95/130/165/200/235 (+5% maximum health).
Ultimate Ability [Ring Toss]:
Optimized the target selection logic for Smart Casting and fixed the issue where the indicator and the actual effect range of the ability did not match.
3. Menreiki
As a Mage-type shikigami, Menreiki is a bit weak in the laning phase, so we slightly increased the base damage of her Ability 1 [Spirit of Kawakatsu] in hopes of improving her laning experience.
Ability 1 [Spirit of Kawakatsu]:
Base damage increased from 55/82.5/110/137.5/165 to 60/90/120/150/180.
4. Yamakaze
Yamakaze, currently functioning as a jungler, is performing slightly above our expectations, particularly after gaining momentum in the mid-game. To address this, we've slightly reduced the base damage and the mark damage from his Ability 3, [Slash], thereby slightly decreasing his damage output during the mid-game.
Ability 3 [Slash]:
The bonus attack damage from base damage has been reduced from 40% to 30%.
The bonus attack damage from the mark's base damage has been reduced from 15% to 10%.
5. Aobozu
In his Demonbane Form, Aobozu has been too good at snowballing and combat in the mid-to-late game, presenting a challenge for opponents to counter. To address this, we've slightly reduced his damage to monsters and his recovery abilities, hoping to bring his performance back to a reasonable level.
Ability 2 [Divine Greatness]:
Demonbane Form: Damage to monsters triggered by marks reduced from 250% to 200%.
Healing effect reduced from 20 (+90% Bonus Attack) (+6%/6.5%/7%/7.5%/8% of lost HP) to 20 (+60% Bonus Attack) (+5 * current level)(+5%/5.25%/5.5%/5.75%/6% of lost HP)
6. Hannya
Hannya's damage output and survivability have been underwhelming in the mid-to-late game. Thus, we've boosted the base attribute bonus from his ultimate ability, [Inner Demon], hoping to improve his mid-to-late game performance.
Ultimate Ability [Inner Demon]:
Extra bonus HP in melee form increased from 400/700/1000 to 400/800/1200.
Armor effect increased from 40/60/80 +10% Bonus Armor to 40/70/100 +10/12.5/15% Bonus Armor.
Magic Resist effect increased from 32/48/64 to 32/60/88 +10/12.5/15% extra Magic Resist.
7. Sasori
Sasori's Scorpion Venom damage is currently too powerful in the mid-to-late game, and her Ability 3, [Scorpion's Sting], which is an engage ability with a long casting range, also has an excessively high hit rate. We've slightly reduced the projectile speed to make it easier for enemy shikigami to dodge, hoping to bring Sasori's overall strength to a more balanced level.
Passive [Scorpion Venom]:
Damage reduced from 12 (+24% (+1.5% Current Level) Bonus Attack) (+0.9 Current Level) to 12 (+24% (+1% Current Level) Bonus Attack) (+0.9 Current Level)
Ability 3 [Scorpion's Sting]
Bullet speed adjusted from 1,800 to 1,500.
8. Mushishi
Mushishi, a buff support known for her strong protective capabilities, should focus more on immediate protection and buffing. However, she currently excels too broadly in control, damage, and sustainability. Particularly in her Self-actualization state, she can sustain control and quickly escape from combat using her Haste effect. This versatility has been detrimental to the gameplay experience for her opponents. Thus, we've significantly scaled back her control, damage, and sustainability while emphasizing her buffing and protective abilities. This adjustment is intended to improve the experience of those fighting Mushishi.
Self-actualization state Ability 2 [Among Flowers]:
Before adjustment: Immobilizes enemies within range for 1s.
After adjustment: Inflicts a 30%/35%/40%/45%/50% Slow effect on enemies in range for 1s.
Self-actualization state Ability 3 [Insect Dance]:
Removed the Haste effect on the caster.
Butterfly Dream state Ability 1 [Insects Awaken]:
The starting position has been changed from Mushishi herself to the allied shikigami she possesses.
Butterfly Dream state Ability 2 【Returning Butterfly]:
The starting position has been changed from Mushishi herself to the allied shikigami she possesses.
9. Puppeteer
Puppeteer's damage and combat capabilities in the mid-to-late game are somewhat lacking. We've slightly increased the basic attack damage after she switches forms, hoping to enhance her damage output in both forms and improve her performance during the later stages of the game.
Ability 2 [Occult Flurry]:
Damage increased from 30/60/90/120/150/180 (+60% Bonus Attack) to 30/60/90/120/150/180 (+67.5% Bonus Attack).
10. Youko
After the last adjustment, we noticed that Youko's ability damage and basic attack damage were still below our expectations. Therefore, we have increased both, hoping to offer Youko more gameplay and build possibilities in the Heian-kyo battles.
Ability 1 [Harmful Wind]:
Special Basic Attack Bonus Damage increased from 5/22.5/40/57.5/75 to 12/34/56/78/100.
Ability 2 [Wind Blade]:
First stage attack bonus damage increased from 60/66.25/72.5/78.75/85 to 65/73/81/89/97%.
[Optimizations and Adjustments]
1. Optimized the portal in "Shikigami" for jumping to the corresponding gallery for series skins. You can now tap on the skin tag to jump.
2. In the Mix-up Fight in Hazama mode, a reminder to equip the Heal spell has been added during the final preparation stage of shikigami selection.
[Jade Leaf Trading Company]
1. The Jade Leaf Trading Company's exclusive Skin Chest will not yield skins that are already owned. If all skins in the prize pool are owned, the exclusive Skin Chest cannot be opened.
[Free Shikigami Lineup Adjustments]
We will change the lineup of the limited-time free shikigami at 5:00 AM on 6/24. The new free shikigami will be Chin, Mushishi, Hannya, Mannendake, Kingyo, Ebisu, Puppeteer, and Ittan-momen.
Onmyoji who own the God of Fortune Month Pact will have the additional free shikigami, Kani Hime and Hangan.
Of these shikigami, Puppeteer and Ittan-momen have a difficulty of Extreme. Onmyoji who have been in Heian-kyo for less than 7 days can't use them in battle for free.