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Update Notes 0628

2024-06-28

[New Season Starts]
Season 26 will start after the maintenance on 6/28/2024. Please check the detailed info below:
1. After the start of Season 26, Onmyoji Talent will be based on the final Talent of Season 25 and will be inherited according to certain rules.
2. After the start of Season 26, Onmyoji can receive avatar frames, titles, sealing effects, Wish Cards, and Prayer Ema rewards based on their highest tier of last season. Both the avatar frame and title rewards for the previous tiers will be unlocked as well. The Supreme Onmyoji avatar frame and title can only be obtained if the player is Supreme Onmyoji at the time of tier settlement.
3. After the start of Season 26, Onmyoji who have participated in at least 150 5v5 battles or 200 Fun Mode matches in total during Seasons 25 and 26 (with a maximum of 60 5v5 battles/80 Fun Mode matches from Season 25) and have an average punishment rate (number of punishments/total games) of less than 0.025 per game, can go to the [Art of War Contract] page to claim Yokinshi's exclusive Season 26 Art of War skin [Art of War: Moonlight Sonata]. For those who did not receive Yamausagi's Season 25 exclusive Art of War skin [Art of War: Sacred Praise] during Season 25 due to failure to meet the etiquette requirements, they can still claim it on the [Art of War Contract] page after fulfilling the relevant etiquette requirements.
4. During Season 26, Onmyoji who meet the requirements for receiving the skin will be able to directly claim Samurai X's Season 26 exclusive Ranked Match skin [Virtue of War: Mystic Lion].
5. After Season 26 starts, the season's match data will be added to the Season Memento.
[S26 Battle Pass Delay Announcement]
After the maintenance on June 28th, the Bounty Feature will be temporarily closed and its release will be postponed. The new Bounty Feature is expected to be officially launched after the maintenance on July 12th. At that time, the Internal Affairs Team will distribute this period's Bounty Feature experience and a 50% discount coupon for the Bounty Feature as compensation for the delay, via email.
[Latest Events]
1. Treasure Chest
Event Period: 6/28 after maintenance to 7/11
During the event, complete quests to collect Feathers (permanent) during the event. Feathers can be used to exchange for free skins (highest quality: Epic).
2. Camp of Night Arrows
Event Period: 6/28 after maintenance to 8/1
During the event, select a Shikigami to unlock recruitment quests. During the recruitment period, you can try out the Shikigami and some of their skins for free. Complete quests for bonus rewards: permanent Shikigami, personalized voice trial cards, skin discounts, etc. Don't miss out!
3. 7-Day Prayer
Event Period: 6/28/2024 after maintenance to 7/25/2024
During the event, spend 60 Jade to unlock the 7-day Sign-in Quest and claim [Auspicious Daruma], [Jade Leaf], [Broadcast Theme], and other generous rebate rewards!
[Returning Skins]
1. Illusion Seeker
Event Period: 6/28/2024 after maintenance to 7/25/2024
Lord Arakawa's Shadow Dreams series skin [Illusion Seeker] returns for a limited time! Available in the Skin Shop from 6/28/2024 after maintenance to 7/25/2024. After this return, the skin will no longer be available for direct purchase, so don't miss out!
At the same time, the [Illusion Seeker] exclusive custom button [Custom Button - Illusion Seeker] will be available in the [Shop] - [General] on 6/28 for 148 Jade. Don't miss out!
[Season Adjustments]
1. Side lane terrain adjustments:
The current bot lane environment is more challenging than other lanes, making it easier for shikigami in this lane to be disrupted by those from other lanes during their growth phase. In Season 25, with the reduction in base HP for shikigami, the intensity of confrontations has increased, leading to significantly more interventions in the bot lane compared to others. This puts Marksman shikigami at a higher risk of being targeted by enemies.
In this update, we're expanding the side lanes to give these shikigami more room to maneuver and more time to react to surprises.
Specifically, we've broadened the laning area and increased the distance between minion paths and the river bushes. This change forces enemies to travel a longer distance to reach the side lane shikigami, reducing the chances of sudden ambushes from the bushes and giving ambushed shikigami more to counter. Also, we've widened the bushes near the walls and adjusted their distance to the outer turrets, providing better cover and strategic options for side lane shikigami.
2. Base Stats and Mechanic Adjustments for Marksman Shikigami:
We've optimized the environment for sustained output by Marksman shikigami by increasing their attack range and the range of some abilities. This is intended to provide them with a safer distance for attacks and more flexibility in their movements, enhancing their safety during continuous engagements.
To address their vulnerability during the laning phase, we're also boosting the base stats of Marksman shikigami, enhancing their combat capabilities early in the game to ensure they don't fall behind other roles.
As for their ability mechanics, we're focusing on enhancing their role as long-range damage dealers. We're fine-tuning each Marksman shikigami's unique traits, giving them specialized strengths and manageable weaknesses. For agile Marksman shikigami like Youko, we're emphasizing mobility while slightly reducing their slowing capabilities. For more robust Marksman shikigami like Hakuro and Chin, we're ensuring they have safer output distances and enhanced slowing powers, providing them with a more secure positioning during engagements. Specific adjustments include:
1. Suzuka Gozen
Suzuka Gozen's multiple dashes and enhanced basic attacks are her unique traits. We hope she can remain a relatively agile Marksman shikigami. In this adjustment, we have reduced the back swing of her enhanced basic attacks and dashes to improve the speed and feel of her combos and ensure her agility and rapid basic attack combos can be more reliably executed. At the same time, we have removed her slowing and damage reducing capabilities outside of her agility, aiming to further highlight Suzuka Gozen's gameplay characteristics. The disarm effect will be switched to her ultimate ability to better match her strength. Finally, to ensure she has some means of harassing enemies or cooperating with teammates before engaging in combat, we have increased the attack range of some of her abilities, which ensures their effectiveness; this also makes her combos more flexible and varied, reducing reliance on any single ability combo.
Base Stats Adjustment:
Base HP increased from 708 to 740; Attack Damage increased from 58 to 68.
Trait: Sharp Weapon
Reduced back swing time for enhanced basic attacks.
Ability 1 [Mountain Spirit]:
Increased attack range from 715 to 900.
Ability 2 [Valiant Cry]:
First dash back swing reduced; Slow and Disarm effects removed.
Ability 3 [Defensive Circle]:
Original effect: The defensive circle can block enemy damage. Also grants a 2s Haste effect when activated.
Current effect: Gains a 30% movement speed boost for 2s when activated. Each time the defensive circle takes damage from the enemy, it will gain a 30% speed boost for an additional 2s.
Ultimate Ability [Feathered Surf]:
New effect: The first attack from this ability disarms enemies within range.
Increased attack range from 1,000 to 1,050.
Optimized the visual effects of the range warning circle, added prompts, and enhanced ground feedback to better match the attack rhythm.
2. Kikyo
Kikyo's early game laning ability is currently weak, mainly because her Ability 2 is less accurate when not enhanced. This makes it difficult for her to harass enemies in the early game. Also, the enhanced effect of her Ability 1 is easily consumed on minions. This makes it hard for Kikyo to reliably use her enhanced Ability 1 in combat, thus preventing her from dealing the expected damage consistently. As a Marksman shikigami, Kikyo has too many control effects compared to other similar shikigami, and continuous control during combat is unhealthy for Marksman shikigami, as some relatively fragile enemies may already be sealed by Kikyo before the control ends, which leads to a poor combat experience. In this adjustment, we optimize the usability of Ability 1 and Ability 2 to improve her early game experience. The control effects are reduced, with more damage attributes added, which will enhance her offensive initiative and strengthen her positioning as a long-range stationary Marksman shikigami.
Base Stats Adjustment:
Base Attack Damage increased from 66 to 72; base range increased from 600 to 640.
Trait [Sealing Arrow]:
Knockback effect adjusted to a 30% Slow for 3s.
Ability 1 [Soul Collector]:
The required number of summoned Soul Collector stacks is reduced from 5 to 3, but it will no longer replenish automatically over time.
Enhanced basic attack count reduced from 5 and 8 to 3 and 5.
After leaving the battle, all stacks or enhanced basic attacks will be cleared. Enhanced basic attacks will not be triggered or consumed against minion units.
Adjusted the additional physical damage of enhanced basic attacks from 20/30/40/50/60 (+60% Bonus Attack) to 25/37.5/50/62.5/75 (+60% Bonus Attack).
Bonus magic damage increased from 20/30/40/50/60 (+55% Ability Power) to 25/37.5/50/62.5/75 (+55% Ability Power).
Ability 2 [Sacred Arrow]:
In the unenhanced state, bullet range increased from 900 to 950, width increased from 120 to 180, and explosion radius increased from 200 to 250.
Casting animation and back swing shortened when not enhanced.
Casting animation shortened in enhanced state.
The physical damage is increased from 60/80/100/120/140 (+120% bonus attack) to 60/90/120/150/180 (+130% bonus attack).
The magic damage has been increased from 90/140/190/240/290 (+87.5% of ability power) to 90/150/210/270/330 (+105% of ability power).
The damage coefficient to soldiers has been increased from 100% to 110%/115%/120%/125%/130%.
Ability 3 [Soul Burst]:
Before adjustment: Inflicts a Knockback effect on the closest target.
After adjustment: Inflicts a 35% Slow effect on enemies within range for 2s.
New effect: Hitting a target will also trigger the trait [Sealing Arrow].
In the unenhanced state, ability length is increased from 600 to 850 and width is decreased from 300 to 250. In the enhanced state, ability width is decreased from 400 to 350.
Ultimate Ability [Sacred Realm]:
Knockback distance increased to 100 yards beyond the ultimate ability range.
Haste effect on caster reduced from 30%/40%/50% to 20%/25%/30%.
Added a countdown effect for magic circle.
3. Dodomeki
Dodomeki's signature trait is her Natural Passive burst window, but her minor abilities currently feel underwhelming due to their low hit rates, leading them to become marginalized in gameplay. For example, her Ability 1's low accuracy renders it almost invisible in mid to late game, failing to contribute the expected value to the Natural Passive. Her Ability 2, while capable of hitting enemy shikigami from a distance, has limited impact beyond building up the Passive. In this update, we're refining her minor abilities: her Ability 1 will more reliably accumulate the Passive, and Ability 2 will see a reduced attack range and an increased debuff duration, enhancing its role in support and damage. Also, Dodomeki's Ultimate Ability and Ability 3 create a powerful combo of control and dash that can be overwhelming against Marksman shikigami, leading to potential instakills. We're reducing the control duration to prevent opponents from being entirely incapacitated by Fear, and introducing a long-duration Slow effect to allow for sustained damage.
Base Stats Adjustment:
Base Attack Damage increased from 65 to 69; base range increased from 600 to 640.
Ability 1 [Flaming Eye]:
Attack range increased from 825 to 900, beam angle decreased from 45 degrees to 30 degrees, and slow duration increased from 1s to 1.5s.
Ability 2 [Gaze]:
Attack range reduced from 800 to 700; Armor and Magic Resist reduction duration reduced from 2s to 2.5s.
Ultimate Ability [Cursed Eye]:
Original effect: Inflicts Fear on enemy shikigami within range.
After adjustment: Only inflicts a 0.6/0.7/0.8s Fear effect on enemy shikigami within range when deployed. Continuously inflicts a 2s Slow effect on enemies who subsequently enter the magic circle.
4. Kubinashi
In the early game, Kubinashi faces challenges with damage output when critical hits don't occur during enhanced basic attacks due to the high variance in damage yield. We're adding a Crit Damage growth mechanism to his Ability 1 and reducing its cooldown to ensure more consistent early game damage. We're also adding a cooldown reduction feature to his mobility ability to allow more frequent use in mid to late game, thus improving the gameplay experience for agile Marksman shikigami.
Base Stats Adjustment:
Increased base range from 550 to 590.
Ability 1 [Thrash]:
Base Crit Damage multiplier decreased from 200% to 150%, with an added effect of increasing Crit Damage by 1% for every 2% increase in Crit Rate.
Special basic attack range increased from 550 to 590.
Removed the mechanism where hitting multiple enemies reduces cooldown; base cooldown reduced from 4.5s to 4s.
Adjusted damage from 50/85/120/155/190 (+120/125/130/135/140% Attack) to 55/95/135/175/215 (+125% Attack).
Ability 2 [Swift Strike]:
New effect: An enhanced basic attack after displacement will reduce the ability's cooldown by 1s.
Cooldown adjusted from 7.5/6.5/5.5/4.5/3.5 to 8.5/7.5/6.5/5.5/4.5.
5. Miketsu
Base Stats Adjustment:
Adjusted base HP from 693 to 740, Armor from 58 to 63, Attack Damage from 62 to 68, and base range from 625 to 640.
Ultimate Ability [Ignite: Magic Arrow]:
Stun effect that lasts for 1/1.1/1.2s switched to Immobilize effect that lasts for 1.3/1.4/1.5s.
6. Kidomaru
Base Stats Adjustment:
Increased base range from 550 to 590.
Ultimate Ability [Soul Hunter]:
Added a 20% movement speed boost during the ultimate ability.
Bonus damage from attacks reduced from 20/50/80 (+30% Attack) to 20/45/70 (+25% Attack).
7. Sakura
Increased base range from 600 to 640.
Ability 2: Flower Dance:
Range increased from 650 to 690.
Ultimate Ability [Sakura Rain]:
Ultimate ability range increased from 675/700/725 to 715/740/765.
8. Kinnara
Base Stats Adjustment:
Increased base range from 600 to 640.
Passive [Tune]:
Increased sound wave range from 600 to 640.
9. Nekomata
Base Stats Adjustment:
Adjusted HP from 711 to 745,  Base Attack Damage from 60 to 66, and base range from 600 to 640.
10. Futakuchi
Base Stats Adjustment:
Base HP increased from 708 to 750, Armor increased from 52 to 62, and base attack range increased from 600 to 620.

12. Komatsu
Base Stats Adjustment:
HP increased from 711 to 760, Armor increased from 51 to 61, and Attack Damage increased from 63 to 69.
Increased base range from 590 to 640.
Ability 1 [Pine Cone Clap]:
Attack range under [Full Effort] state increased from 640 to 690.
13. Kaoru
Base Stats Adjustment:
HP increased from 774 to 790, base Armor increased from 52 to 60, and base attack range increased from 600 to 640.
14. Enma
Base Stats Adjustment:
Increased base range from 600 to 640.
15. Tesso
Base Stats Adjustment:
Adjusted HP from 675 to 715, Armor from 54 to 60, Base Attack Damage from 66 to 72, and base range from 600 to 640.
Ultimate Ability [Insurance Policy]:
Increased auto-pursuit range from 700 to 740.
16. Jikikaeru
Base Stats Adjustment:
Increased base range from 600 to 640.
17. Akaname
Passive [Master Cleaner]:
Attack range provided by each Dirt increased from 0.5 to 1.5.
Ability 1 [Sweeping Time]:
Enhanced basic attack range increased from 675 to 715.
18. Youko
Base Stats Adjustment:
Increased base range from 600 to 640.
Ability 1 [Harmful Wind]:
Special basic attack deals an additional 15% attack bonus, and the damage ratio to bounce targets is reduced from 50/55/60/65/70% to 30/35/40/45/50%.
Ability 2 [Wind Blade]:
The damage bonus for the second segment has been increased from 40/51.25/62.5/72.75/85% to 57/67/77/87/97%.
19. Chin
Base Stats Adjustment:
Base HP increased from 820 to 860; base range increased from 600 to 640.
Ability 1 [Corrosive Poison]:
Damage after stacking 4 times increased from (+3%/4%/5%/6%/7% Target Max HP) to (+8%10.5%/13%/15.5%/18% Target Max HP), but can no longer be stacked by the small bullets from Ability 2 [Poison Feathers].
Ability 3 [Mass Poison]:
Bullet range increased from 900 to 950; Slow duration increased from 1.5s to 2.5s.
20. Hakuro
Base Stats Adjustment:
Base HP increased from 708 to 750, Armor increased from 54 to 64, and base attack range increased from 600 to 640.
Ability 2 [Scatter]:
Slow effect increased from 25% at all levels to 25%/30%/35%/40%/45%.
Ultimate Ability [Non-Self]:
Reduced casting time; Knockback distance increased from 250 to 375.
21. Kanko
Base Stats Adjustment:
Increased base range from 600 to 640.
Passive [Fire Bomb]:
Enhanced basic attack range increased from 600 to 690.
3. Marksman Shikigami Equipment Fusion Recipe Optimization:
Currently, the item fusion recipes for some Marksman shikigami are cumbersome, requiring too many small components and high costs. This delays their mid-game progression and limits their late-game combat effectiveness due to equipment slot constraints.
In this update, we're introducing more valuable and powerful middle items to streamline the fusion recipes. We've reduced the costs of fusion while maintaining the total price of the equipment, aiming to enhance the fusion experience for Marksman shikigami.
[Fusion Recipe Adjustment]
1. Void Triple-Hook Arrow
Before adjustment: Feather Bow (750) + Tachi (230) + Katar (265) + Fusion Cost (655)
After adjustment: Feather Bow (750) + Ghostly Arrow (675) + Fusion Cost (475)
2. Demon Sealer Arrow
Before adjustment: Murasame (865) + Katar (265) + Katar (265) + Fusion Cost (855)
After adjustment: Chibiki Blade (730) + Oni Arrow (675) + Katar (265) + Fusion cost (580)
3. Otenta
Before adjustment: Murasame (865) + Katar (265) + Katar (265) + Fusion Cost (755)
After adjustment: Murasame (865) + Ghostly Arrow (675) + Katar (265) + Fusion Cost (345)
4. Nether Crossbow
Before adjustment: Genji Longbow (450) + Genji Longbow (450) + Shajuko (300) + Fusion cost (1000)
After adjustment: Genji Longbow (450) + Shadow Arrow (850) + Shajuko (300) + Fusion cost (600)
[New Items]
1.  Ghostly Arrow
Price: 675
Stats: +20 Attack Damage, +15% Crit Rate
Fusion Recipe: Tachi (230) + Katar (265) + Fusion Cost (180)
2. Shadow Arrow
Price: 850
Attribute: +30% Attack Speed
[Shadow Dart]: Basic attacks deal 25 + 1.5 * Current Level bonus Magic Damage to the target.
Fusion Recipe: Shuriken (225) + Fusion Cost (625)
[Demon Encounter]
Shouzu - Strengthened
Ability 2 [Inciting Waves]: Knocks back the first unit hit towards a target behind it within a certain range. If the two collide, they will be stunned.
Jinmenju - Strengthened
Ultimate Ability [Cursed Roots]: In the Cursed Roots state, basic attacks will pull the hit target towards the caster.
Nyuunai-suzume - Strengthened
Ultimate Ability [Blood Corruption]: When the skill hits enemy shikigami, it leaves behind a body incubated by the power of resentment at the original location.
[Demon Encounter Balance Adjustments]
Zashiki: Ability 1 [Indoor Cleansing]: The HP regen ratio when hitting enemy shikigami or monsters has been reduced from 40% to 25%.
Sakura: Ultimate Ability [Sakura Rain]: The damage increase effect of [Sakura Dance] has been adjusted from 10%/20%/30% to 20%/35%/50%.
Umibozu: Ultimate Ability [Tsunami]: Damage increased from 150/225/300 (+40% Ability Power) to 150/225/300 (+40% Ability Power) (+5% Bonus Max HP).
Orochi: Ability 3 [Soul Shatter]: Cooldown reduced from 16s to 12s.
[Shrine Prize Pool Updates]
On 6/28 after maintenance, Ootengu [Demonic·Tengudo], Lord Arakawa [Demonic·Waves], Yuki [Frost Blade], Yokinshi [Soul Tune], Chin [Twittering Emerald], and Itsumade [Spring Sakura] will be added to [Prayer Ema] prize pool.
Momo [Flower Shadow], Kusa [Treasure-bringer], Kamaitachi [Team Weasel-boys], and Ryomen [Jubilation Dance] will be added to the [Wish Card] prize pool.
[Exchange House Updates]
After the maintenance on 6/28, Kani Hime, Ichimokuren, Hana, and Mannendake will be added to [Exchange House] - [Mystery Shop] - [Shikigami].
Youko [Arctic White], Ichimokuren [Wind Shield], Shuten Doji [A Song of Wine], and Kaguya [Crescent Boat] will be added to [Exchange House] - [Mystery Shop] - [Skin]. Feel free to exchange for them!
[Feature Optimization]
Shikigami display effect optimization
1. Added shikigami Turn & Gaze effect, which can be used in Shikigami, Lobby, View, Hot Sale in the Shop, Home Page, and Shikigami Selection in matches (some shikigami/skins are temporarily not supported).
2. Added a zoom-in feature for shikigami, available in the Shikigami, Lobby, and View sections.
3. Added a portrait feature for viewing shikigami, available in Shikigami and Lobby.
Optimized the size of the mandatory download content when entering the game for the first time, reducing the waiting time for the first entry.
[Free Shikigami Lineup Adjustments]
We will change the lineup of the limited-time free shikigami at 5:00 AM on 7/1. The new free shikigami will be Tesso, Ichimokuren, Ibaraki Doji, Shishio, Dai Shimei, Youko, Kamimai, and Yasha.
Onmyoji who own the God of Fortune Month Pact will have the additional free shikigami, Aori and Shuten Doji.
Of these shikigami, Yasha has a difficulty of Extreme. Onmyoji who have been in Heian-kyo for less than 7 days can't use him in battle for free.