[Shikigami Proficiency]
1. Added Shikigami Proficiency quests in the Shikigami and Practice pages. Complete these quests to earn rewards.
2. Complete a specified number of Shikigami Proficiency quests to obtain rewards such as evolved shikigami skins.
[Balance Adjustments]
1. Shishio
Shishio's current strength is slightly overpowered, with excessive early-to-mid game ganking and kill potential, as well as overly high returns from damage items. Therefore, we've reduced his bonus Attack scaling and lowered the damage of Ability 3 [Leap of the Forest]. Lastly, we've increased the HP recovery of Ability 2 [Fury of the Forest] to enhance his sustained combat capability.
Ability 1 [Antler Gore]:
Extra Attack bonus reduced from 60% to 50%.
Ability 2 [Fury of the Forest]:
Extra Attack bonus reduced from 12% to 10%.
HP recovery upon hitting shikigami increased from 4/10/16/22/28 (+12% Bonus Attack) (+0.4% of lost HP) to 8/16/24/32/40 (+12% Bonus Attack) (+0.5% of lost HP).
Ability 3 [Leap of the Forest]:
Damage reduced from 25/60/95/130/165 (+10 Current Level) (+4% of target's max HP) (+65% Bonus Attack) to 15/35/55/75/95 (+10 Current Level) (+4% of target's max HP) (+35% Bonus Attack).
2. Ibaraki Doji
Ibaraki Doji's Ability 3 [Six Realms of Hell] currently lacks impact, resulting in poor sustained combat performance and an over-reliance on burst damage to finish enemies. This often leads to a frustrating experience for both sides. To address this, we've improved his sustained combat capability and slightly reduced the burst damage of Ability 2 [Fearless Fire], making him more effective in longer fights.
Ability 1 [Rashomon]:
Armor Penetration per stack increased from 2%/2.5%/3%/3.5%/4% to 2%/3%/4%/5%/6%.
Ability 2: Fearless Fire
Damage per stage adjusted from 55/105/155/205/255 (+25% Attack) to 55/95/135/175/205 (+17.5% Attack).
Ability 3: Six Realms of Hell
Damage increased from 32/36.5/41/45.5/50 (+4*Current Level) to 32/42/52/62/72 (+5*Current Level).
Added effect: Gain 10% Movement Speed during the ability.
Ultimate Skill [Hand of Hell]:
Damage reduced from 300/525/750 (+30% additional attack) to 275/475/675 (+20% additional attack).
3. Ootakemaru
Ootakemaru's mid-game damage output is currently underwhelming, with his basic abilities lacking offensive pressure when his ultimate ability is on cooldown. To address this, we've slightly increased the mid-game damage of his Natural Passive to improve overall performance.
Natural Passive [Earth Magic]:
Adjusted damage level bonus from 3 to 4.5.
4. Kaoru
Kaoru has underperformed this season due to underwhelming damage output. We've moderately increased the damage of her Ability 1 [Pebble Pelt] to improve her performance in Heian-kyo.
Ability 1 [Pebble Pelt]:
Base damage increased from 30/65/100/135/170 (+55% Attack) (+2.5% of target's max HP) to 40/80/120/160/200 (+55% Attack) (+3% of target's max HP).
Enhanced Pebble Pelt base damage increased from 60/130/200/270/340 (+110% Attack) (+7.5% of target's max HP) to 80/160/240/320/400 (+110% Attack) (+9% of target's max HP).
5. Kaoru: Second Evolution
Following the endurance update, Kaoru's Second Evolution form lacks sufficient damage to threaten backline targets. We've buffed
her Ultimate Ability [Come On, Owly!] and Ability 1 [Pebble Pelt] to ensure her Second Evolution state maintains mobility while posing credible threats to enemies.
Second Evolution - Ability 1 [Pebble Pelt]:
Increased from 35/70/105/140/175 (+55% Attack) (+2.5% of target's max HP) to 35/70/105/140/175 (+65% Attack) (+2.5% of target's max HP).
Enhanced Pebble Pelt damage increased from 80/135/190/245/300 (+110% Attack) (+7.5% of target's max HP) to 80/135/190/245/300 (+130% Attack) (+7.5% of target's max HP).
Second Evolution Ultimate Ability [Come On, Owly!]:
Base damage increased from 50/85/120 to 60/100/140.
6. Suzuhime
Suzuhime is currently underperforming, with low damage in underdog matches and a weak presence in the early to mid game. We've slightly increased the base damage and level scaling of Ability 1 [Blazing Dance] to help improve her overall performance in Heian-kyo.
Ability 1 [Blazing Dance]:
Base damage increased from 65/105/145/185/225 (+45% Ability Power) (+5 Current Level) to 70/115/160/205/250 (+45% Ability Power) (+6.5 Current Level).
7. Higanbana
As a Mage shikigami that relies on sustained damage, Higanbana currently poses too little threat when triggering [Flower Seal] marks, leaving her underpowered in the mid game. We've moderately increased the base damage of Ability 3 [Blood-soaked Flowers] to enhance her overall gameplay experience.
Ability 3: Blood-soaked Flowers
Base Flower Seal damage increased from 70/100/130/160/190 to 90/130/170/210/250.
8. Samurai X
Following recent seasonal adjustments, Samurai X has become overly dominant in Onmyoji Arena. His high tankiness and immunity to Slow made him difficult to counter. We've weakened him in these aspects, along with his defensive abilities, to bring him back to a balanced state.
Reduced HP growth from 225 to 210.
Trait [Bushido]:
Damage-sharing ratio for pact holders reduced from 15% to 10%.
Ability 3 [Stronghold]:
Armor boost ratio reduced from 10+15% to 5+10%.
Slow-immune effect reduced from 100% to 60%.
9. Kanko: Second Evolution
After equipping the Second Evolution Onmyodo, Kanko's performance in the mid to late game hasn't met expectations. We've increased his damage during these stages to help him make a greater impact in team fights.
Ability 1 [Fire Bomb]:
Attack bonus increased from 40/45/50/55/60% to 40/48/56/64/72%.
Ultimate Ability [Bamboo Blast]:
Attack bonus increased from 37.5% to 42.5%.
10. Kusa
Kusa currently struggles in the mid game due to limited protective capabilities and high MP costs, often forcing her to recall frequently. To address this, we've slightly increased her healing and extended the initial immobilization duration of Ability 3 [Tangle Root] to enhance her utility. We've also reduced the MP costs of Ability 1 [Flower Power] and Ability 2 [Absorb] for smoother skill usage.
Ability 1 [Flower Power]:
Base regen increased from 35/55/75/95/115 (+25% Ability Power) to 40/65/90/115/140 (+30% Ability Power).
Adjusted MP cost from 60/70/80/90/100 to 50/55/60/65/70.
Ability 2 [Absorb]:
Adjusted MP cost from 40/50/60/70/80 to 35/40/45/50/55.
Ability 3 [Tangle Root]:
Immobilization duration increased from 0.75/1/1.25/1.5/1.75s to 1/1.2/1.4/1.6/1.8s.
11. Kingyo
Kingyo underperforms in the mid game, with unreliable control due to the low hit rate of Ability 2 [Fan Dance: Water Wave]. We've moderately increased the damage of both Ability 1 [Fan Dance: Water Blast] and Ability 2, and improved the accuracy of Ability 2 to provide a better casting experience.
Ability 1 [Fan Dance: Water Blast]:
Damage increased from 140/205/270/335/400 (+75% Ability Power) to 140/215/290/365/440 (+80% Ability Power).
Ability 2 [Fan Dance: Water Wave]:
Base damage increased from 100/160/220/280/340 (+50% Ability Power) to 100/170/240/310/380 (+55% Ability Power).
Projectile speed increased from 1,500 to 1,650.
Projectile width increased from 275 to 300.
12. Karasu Tengu
Karasu Tengu has shown overwhelming strength after using his ultimate ability [Deadly Flock], but struggles in regular combat. His heavy reliance on item-based Attack Damage also leaves him weak in unfavorable situations. To balance this, we've increased the damage ratio of his trait [Purification Wings] and reduced the damage ratio of his ultimate ability. We've also adjusted some Bonus Attack scaling to more stable fixed values and improved the hit rate of Ability 2 [Nightmare Crow] to make his overall performance more consistent.
Trait [Purification Wings]:
Damage increased from 10 (+50% Bonus Attack) (+7*Current Level) (+0.5% of target's max HP) to 10 (+50% Bonus Attack) (+8*Current Level) (+0.6% of target's max HP).
Ability 2 [Nightmare Crow]:
Damage adjusted from 110/180/250/320/390 (+90% Bonus Attack) to 110/190/270/350/430 (+70% Bonus Attack).
Projectile speed increased from 1,000 to 1,200.
Ability 3 [Blade of Justice]:
Damage adjusted from 110/175/240/305/370 (+100% Bonus Attack) to 110/185/260/335/410 (+85% Bonus Attack).
Ultimate Ability [Deadly Flock]:
Damage reduced from 18/40/62 (+25% Bonus Attack) (+1.35% Bonus Max HP) to 18/40/62 (+22.5% Bonus Attack) (+1.25% Bonus Max HP).
[Optimizations and Adjustments]
1. Adjusted the Practice page in matching mode, added a new 1v9 Shikigami Trial mode for solo shikigami training.
We will change the lineup of the limited-time free shikigami at 5:00 AM on 5/26. The new free shikigami will be Tesso, Enmusubi, Shuten Doji, Shishio, Enenra, Asura, Dodomeki, and Kisei.
Onmyoji who own the God of Fortune Month Pact will have the additional free shikigami, Oitsuki and Yumekui.
Of these shikigami, Dodomeki and Kisei have a difficulty of Extreme. Onmyoji who have been in Heian-kyo for less than 7 days can't use them in battle for free.